Enlarge his/her raquette, if it's possible (from an average or small size)
Shrink opponent's raquette, if it's possible (from an average or big size)
Stuck opponent while two seconds
Steal opponent current bonus (since blinking state)
Improve his/her raquette's speed (if max speed not reached)
Slow down opponent's raquette (if not set to minimum speed)
Create a new ball (if at least one spawn point is free)
Zone specific bonus (see zone config panel)
Skull: withdraw one point to yourself (negative bonus)
