
#declare SandTexture3 = texture {
							 pigment{ color srgb < 1, 0.9, 0.65> }
							 normal{ granite 0.2 scale 0.02}
							 finish{ specular 0.2 }
							}									           
								 
#declare WaterTexture = texture{
						 pigment{ color srgb <.2,.2,.6> }
						 finish{ brilliance 6.0 phong 0.8 phong_size 120 reflection 0.6 }
						 normal{ bumps 0.5 scale < 1, 0.25, 0.25> turbulence 0.6 }
						}							 
						
#declare HeliportTexture = texture{pigment{ color srgb <45, 58, 81>/255}  }
						  
#declare WhiteTexture = texture{pigment{ color srgb 1}
						   finish{specular 0.05 roughness 0.05 diffuse 0.65 }
				}
				
#declare ClearPigment = pigment{ color srgbt 1}			
#declare SandPigment = pigment{color srgb <1, 0.9, 0.65>*1.4}