#declare ScatteredGrassPig = 
pigment{ dents color_map{
	[0.0 color srgb < 0, 0.5, 0 > ]
	[0.1 color srgbf 1 ]                         
	[0.31 color srgbf 1 ]                         
	[0.33 color srgb < 0, 0.6, 0 > ]
	[0.35 color srgbf 1 ]
	[0.64 color srgbf 1 ]
	[0.66 color srgb < 0, 0.7, 0 > ]
	[0.68 color srgbf 1 ]
	[0.9 color srgbf 1 ]
	[1.0 color srgb < 0, 0.5, 0 > ]
	}
	scale 0.012
}

#declare ScatteredGrassTexture = texture{ pigment{ ScatteredGrassPig } }

#declare RockPigment = pigment{ GrayGroundCol }

#declare PathWayColor = color srgb < 212 / 255, 209 / 255, 166 / 255 >;

#declare EarthTexture = texture{ T_brown3 }