//==================================================
//POV-Ray Materials list
//==================================================
//This file has been created by PoseRay v3.13.16.538
//3D model to POV-Ray/Moray Converter.
//Author: FlyerX
//Email: flyerx_2000@yahoo.com
//Web: https://sites.google.com/site/poseray/
//==================================================
//Files needed to run the POV-Ray scene:
//Jeep_POV_main.ini (initialization file - open this to render)
//Jeep_POV_scene.pov (scene setup of cameras, lights and geometry)
//Jeep_POV_geom.inc (geometry mesh)
//Jeep_POV_mat.inc (materials)
// 

//==================================================
//Map definitions
#declare DefaultSpecular = 0.01;
#declare DefaultRoughness = 0.001;
//==================================================
//Material definitions
#declare Material__26_= 
#declare PR_DIFFUSE=pigment {color srgb <0.80,0.80,0.80> }
#declare F1=finish{specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE}
                 finish{F1}
                }
        }
//==================================================
#declare _______________= 
#declare PR_DIFFUSE=pigment {color srgb <0.18,0.18,0.18> }
#declare F1=finish{specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE }
                 finish{F1}
                }
        }
//==================================================
#declare Vitres_= 
#declare PR_DIFFUSE=pigment {color srgbft <0.20,0.20,0.20, 0.5,0.5> transmit  75/100 }
#declare F1=finish{ specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE }
                 finish{F1}
                }
        }
//==================================================
#declare LED___________= 
#declare PR_DIFFUSE=pigment {color srgb <0.80,0.46,0.15> transmit  0/100 }
#declare F1=finish{specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE }
                 finish{F1}
                }
        }
//==================================================
#declare Material__27_= 
#declare PR_DIFFUSE=pigment {color srgb <0.40,0.40,0.40> transmit  0/100 }
#declare F1=finish{ specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE  }
                 finish{F1}
                }
        }
//==================================================
#declare _____________1_= 
#declare PR_DIFFUSE=pigment {color srgb <0.00,0.00,0.00> transmit  0/100 }
#declare F1=finish{specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE  }
                 finish{F1}
                }
        }
//==================================================
#declare LED_________= 
#declare PR_DIFFUSE=pigment {color srgb <0.80,0.05,0.07> transmit  0/100 }
#declare F1=finish{specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE }
                 finish{F1}
                }
        }
//==================================================
#declare LED_______= 
#declare PR_DIFFUSE=pigment {color srgb <0.80,0.80,0.80> transmit  0/100 }
#declare F1=finish{ specular DefaultSpecular roughness DefaultRoughness }
material{
         texture{uv_mapping
                 pigment{PR_DIFFUSE }
                 finish{F1}
                }
        }
//==================================================
